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Game Intro - Pitch

Fade from a black screen into a starry, moonless night. The camera “sinks,” as the stars slowly disappear to a luminous blue haze - light pollution. It rolls forward, revealing a walled concrete metropolis - greenery only at its center - streets bustling as if it were the middle of the workday. The infrastructure and architecture are extremely brutalist, contrasting the city’s lush heart. The sounds of labor echo through a perfect grid of brightly lit streets.

 

The camera pans over the city, moving from the southern warehouse district to a rooftop close to the western wall outfitted with rows of greenhouses, each fitted with an intricate tubing system. We zoom in on a small section of three small, perfectly polished chrome water towers. The system of tubes join together and attach to the top of each one. A dark figure crouches at the base of the leftmost tank, closest to the roof’s edge, an empty gallon jug strapped to their back.

 

We zoom in on their gloved hands. In the tank’s reflection, we see a pale face and dark eyes peeking from behind greasy strands of long, dark hair. They position the jug underneath a spigot and begin loosening a large valve with effort, though there is no sound other than their strained breathing and the shouts of laborers in the streets below.

 

A low commotion is heard beyond the wall. The figure’s eyes squint in annoyance. The camera rotates behind the figure, who has not stopped loosening the valve, though they now look beyond the rooftop. Outside the city’s wall, a small caravan of cloaked travelers surrounds a large covered wagon, red illuminating from within. The land around them is desolate and deforested. The figure mutters, “damn raiders” in a hushed, feminine voice. The spigot begins to drain quietly into the jug, and she turns her attention back to her work.

 

The “raiders” slowly uncover the wagon, revealing the pulsing barrel of a cannon. A low whir stirs the air, revving up and finally firing a red streak of energy - which is reflected in the tank - towards the rooftop with a thunderous boom. It collides with the tower the figure is crouched by, throwing her a few meters back, but continuing through each tank as if they were butter. A slew of alarms sound, flooding the rooftop with light. She grunts, runs to the tanks, now gushing water from gaping holes, and dunks the jug, strapping it to her back. 

 

A swarm of helicopters and unmanned drones, all fitted with searchlights, rise above the skyline, returning suppressive fire on the cannon, which has begun preparing for a second shot, now aimed at the wall. Thousands of smaller red dots flicker on, one by one, from the darkness behind the main cannon, both on the ground and in the air. A squadron of drones focuses their attention to the rooftop; the figure stares beyond the wall in terror and bewilderment, ignorant of their presence. Her attention snaps to the drones, and she breaks into a labored sprint towards the city’s heart, drones in tow, as the camera pans behind her once more, giving the player control.

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